It all began in Dubai...

Ch 6 Decisions
Ep 3, The Meet with Waldo

As requested, here’s what happened then:

I get 2 hours of sleep before Waldo calls to say he is at the airport. I hail a cab and Olaf and I head over. The cab is playing the same story about the attack at the hospital, be on the lookout for Jrez. We’re traveling incognito (sunglasses, different clothes, no pimp cane), but we see that there is an unusual amount of undercover police at the airport. We don’t get out of the auto-cab, but pull Waldo into the cab. He’s not bugged and we’re not being followed. We head to a different airb-n-b and Waldo and I crash, recovering all stun and edge.

We are awoken sharply by a commotion nearby, which I’m able to barely make out seems to be someone official inquiring about the Roadmaster, how many people are staying here, etc. One question is about the yellow capped Waldo, where he is now, who is with him, and the person at the front desk seems to be being coerced. It sounds like 3 people are walking back toward us, so we head to the fire escape with Olaf carrying the unconscious Waldo, I carry my duffel bag and cast Improved Reflexes (Sustaining Focus F4, 2 hits) and Combat Sense (Focused Concentration F2, 2 hits).

The troll can’t figure out how to open the fire escape, so I do it, and jump the one story to the ground, but land in the bushes there and make noise doing so. Olaf follows with Waldo and heads into the parking garage across the alley, which is where the Roadmaster is parked. I become invisible and when the pursuers get to the window they don’t notice me in the bushes directly below. They do see Olaf and run after him. He makes it to the Roadmaster, throws Waldo in, an officer yells “Halt!” and Olaf dives into the van, flooring the gas pedal and crashing the van into the wall in front of him, much to Waldo’s detriment. I summon a spirit (F4, 8 services! Pushed the Limit) and command it to conceal me, then increase my movement, and I get the frag out of the area. Olaf is pursued in a car chase, but maneuvers excellently, eventually escaping. I find an automated coffin motel and take a room to rest off my drain the stun, which takes an hour. Unfortunately, I’ve used a bunch of edge to avoid stun in drain.

It’s about 2:00 PM, and the Toecutters get back in contact. We plan to complete the sub-running job, a delivery to The Canton Federation. I negotiate and influence Andrew (Xiao Xing) into getting me a R4 fake SIN in order to assist Olaf, and he agrees. Olaf drops off the Roadmaster for repair and disguising work around 10:00 PM and he rents another box truck from the chop shop for transportation of the 4 crates holding the sub parts. We get to the specified border crossing and find that no one else is in a vehicle. When it’s our turn we find that the two elf guards in poorly-fitting clothes are non-plussed until I speak Sperethiel to them, then they are very happy to help us. In return I offer to buy them some food in town and bring it back on the way back across in about 2
hours. Maybe some clothes if we can find someplace open at this hour.

This side of the border is not clean and dynamic like Hong Kong. It’s depressing, impoverished, and almost has a background count. We drive to Shantou, find the warehouse, and the armed guard at the gate has an AK97, as do all the other guards. I assense the ~15 people loitering in front of the property, and I get hunger, anger, hostility. We drive in, drop off the crates, take images, and head back out. As this is happening the guards suddenly run for the front gate and we hear shouting. We don’t know what’s going on, but speculate that the warehouse may have been built in a location where the rail tunnel and warehouse flood every 1.5 hours. We follow them as we drive out of the building. As we drive up we see that the guards are poking people through the chain link fence with their rifles, yelling at them to get back. One guard shoots a burst into the air. Another pulls the gate open just enough for the truck, and we pull out. An old elven lady throws herself onto our hood and implores us to help. I ask her in Sperethiel what she needs help with, but a guard machine guns her to death before she answers. Others are now rushing the truck, so we leave the area, but pull over and talk to a local elf named Lothal before leaving Shantou. He tells us that a warlord owns the warehouse and uses the locals as slaves. I give him the gun from the Evo labs job, an Evo marked Ingram Smartgun with silencer, and 100 rounds of regular ammo. While we’re talking, two young boys climb into the empty back of the truck (we’d left the rear door open to make it clear that we had nothing valuable). I ask Lothal if the parents of the children will want them to stay here, and he says the parents would be happy to know that the children have a better life in Hong Kong, and he’ll let the parents know.

When we get back to the elven border guards I apologize for not finding food or clothes in the impoverished town, but give them a peanut butter & jelly sandwich I’ve carried from Hong Kong, as well as the Iranian clothes I’ve been carrying since we crossed the mountains by camel. The guards seem pleased with this, and tell us to pass through here any time we want to cross. We get back to Andrew’s apartment, show him the photos of the parts being delivered and stored in the warehouse, ask him about the warehouse situation, and introduce him to the 2 orphans.

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Ch 6 Decisions
Ep 4, The back gate to Hedeki's

Here’s a summary from Luis. I tried to write as though in a reasonably competent second language – some figurative language but no idiom. I’ll figure it out eventually.

So I finally received the call that the mage Elric and the rest were going after Jiro/Hideki/whatever-his-name-really-was, with the meeting to take place at the Four Seasons. I decided to walk to the harbor to stretch my legs a little, but was stopped by some sort of local police – apparently it is the case that over-large, over-scarred individuals of Aztlán origin trigger suspicion in this part of Hong Kong. But soon enough they found someone else whose walking they wishes to interfere with, so I was not late.

When I arrived it seemed that Waldo had flown from Seattle to Hong Kong, presumably to drink martinis at us and make vague apologies given the course of the conversation. Also present was Srta. Footwear from the work in the Walled City. After noting her watching us, I approached her – she attempted to disguise herself by changes of clothing, but my eyes keyed onto her biometric signals with efficacy and I confronted her. She seemed perturbed, but indicated that she was watching us to ensure that some token carried by the mage would eventually find its way to her employer.

With the deadline to complete our assignment approaching, we acquired motorcycles and the route to the service entrance of our target’s estate, traveling the last distance by foot. As we followed the line of the wall, we encountered a handful of guards that had set up a low table underneath the light of lanterns, with the clicking of mahjongg tiles being slapped down carrying to us. Two of them were notable in both that we had encountered them before, and that they had made unfortunate choices in headwear. But it was the fact that they saw us and began to draw weapons that provoked our conflict. Clustered around the table as they were, all but one were dealt with quickly, but the last – a mage and his spirits – proved more troublesome.

But as the spirits focused on my confederates, I was able to approach the mage. While fast and with obvious training in unarmed combat, his skills had not been honed by the desperation of the arena, and after a rapid exchange I was able to rapidly introduce his skull to the bole of the pine he had been sheltering behind, and the spirits promptly vanished…

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Ch 6 Decisions
Ep 2 All In

I get 2 hours of sleep before Waldo calls to say he is at the airport. I hail a cab and Olaf and I head over. The cab is playing the same story about the attack at the hospital, be on the lookout for Jrez. We’re traveling incognito (sunglasses, different clothes, no pimp cane), but we see that there is an unusual amount of undercover police at the airport. We don’t get out of the auto-cab, but pull Waldo into the cab. He’s not bugged and we’re not being followed. We head to a different airb-n-b and Waldo and I crash, recovering all stun and edge.

We are awoken sharply by a commotion nearby, which I’m able to barely make out seems to be someone official inquiring about the Roadmaster, how many people are staying here, etc. One question is about the yellow capped Waldo, where he is now, who is with him, and the person at the front desk seems to be being coerced. It sounds like 3 people are walking back toward us, so we head to the fire escape with Olaf carrying the unconscious Waldo, I carry my duffel bag and cast Improved Reflexes (Sustaining Focus F4, 2 hits) and Combat Sense (Focused Concentration F2, 2 hits).

The troll can’t figure out how to open the fire escape, so I do it, and jump the one story to the ground, but land in the bushes there and make noise doing so. Olaf follows with Waldo and heads into the parking garage across the alley, which is where the Roadmaster is parked. I become invisible and when the pursuers get to the window they don’t notice me in the bushes directly below. They do see Olaf and run after him. He makes it to the Roadmaster, throws Waldo in, an officer yells “Halt!” and Olaf dives into the van, flooring the gas pedal and crashing the van into the wall in front of him, much to Waldo’s detriment. I summon a spirit (F4, 8 services! Pushed the Limit) and command it to conceal me, then increase my movement, and I get the frag out of the area. Olaf is pursued in a car chase, but maneuvers excellently, eventually escaping. I find an automated coffin motel and take a room to rest off my drain the stun, which takes an hour. Unfortunately, I’ve used a bunch of edge to avoid stun in drain.

It’s about 2:00 PM, and the Toecutters get back in contact. We plan to complete the sub-running job, a delivery to The Canton Federation. I negotiate and influence Andrew (Xiao Xing) into getting me a R4 fake SIN in order to assist Olaf, and he agrees. Olaf drops off the Roadmaster for repair and disguising work around 10:00 PM and he rents another box truck from the chop shop for transportation of the 4 crates holding the sub parts. We get to the specified border crossing and find that no one else is in a vehicle. When it’s our turn we find that the two elf guards in poorly-fitting clothes are non-plussed until I speak Sperethiel to them, then they are very happy to help us. In return I offer to buy them some food in town and bring it back on the way back across in about 2
hours. Maybe some clothes if we can find someplace open at this hour.

This side of the border is not clean and dynamic like Hong Kong. It’s depressing, impoverished, and almost has a background count. We drive to Shantou, find the warehouse, and the armed guard at the gate has an AK97, as do all the other guards. I assense the ~15 people loitering in front of the property, and I get hunger, anger, hostility. We drive in, drop off the crates, take images, and head back out. As this is happening the guards suddenly run for the front gate and we hear shouting. We don’t know what’s going on, but speculate that the warehouse may have been built in a location where the rail tunnel and warehouse flood every 1.5 hours. We follow them as we drive out of the building. As we drive up we see that the guards are poking people through the chain link fence with their rifles, yelling at them to get back. One guard shoots a burst into the air. Another pulls the gate open just enough for the truck, and we pull out. An old elven lady throws herself onto our hood and implores us to help. I ask her in Sperethiel what she needs help with, but a guard machine guns her to death before she answers. Others are now rushing the truck, so we leave the area, but pull over and talk to a local elf named Lothal before leaving Shantou. He tells us that a warlord owns the warehouse and uses the locals as slaves. I give him the gun from the Evo labs job, an Evo marked Ingram Smartgun with silencer, and 100 rounds of regular ammo. While we’re talking, two young boys climb into the empty back of the truck (we’d left the rear door open to make it clear that we had nothing valuable). I ask Lothal if the parents of the children will want them to stay here, and he says the parents would be happy to know that the children have a better life in Hong Kong, and he’ll let the parents know.

When we get back to the elven border guards I apologize for not finding food or clothes in the impoverished town, but give them a peanut butter & jelly sandwich I’ve carried from Hong Kong, as well as the Iranian clothes I’ve been carrying since we crossed the mountains by camel. The guards seem pleased with this, and tell us to pass through here any time we want to cross. We get back to Andrew’s apartment, show him the photos of the parts being delivered and stored in the warehouse, ask him about the warehouse situation, and introduce him to the 2 orphans.

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Ch 5 Walled City
EP 3 Tilling the land

After trying to charm the armband away from us a few times, the Grass Sandal girl heads off on her own. Van and Luis make their own way somewhere else, but as Olaf and I get to the parking lot we find Cant next to Olaf’s Roadmaster. I introduce Cant to Olaf and assense the armband. All I’m able to learn is that it’s powerfully magical.

Cant tells us that there’s a gang of religious fanatics, called The Crying Masks, that know where Jrez is and are coming to kill him ASAP for unknown reasons. I call Jrez in the hospital to warn him about the Crying Masks, but he’s sedated and may not understand the import of the message. I also call hospital security, but they say that the 4th floor has no security. I ask whether it’s possible to get some there and the fellow on the comlink says it would cost Y10,000 to provide it, and they won’t accept money over the coms. So we head over to the cafe and our meeting with Lung.

Lung awaits us in the form of an old man. As I turn the armband over to him I say “I expect this settles our account.” He responds something to the effect of “we’ll see.” He takes the armband and drops one ebony credstick for each of us on the table. As I assense him I see him quickly bind the armband, then mask it, then he begins to glow and transform into dracoform destroying the top of the building and causing it to fall several feet lower into the earth. The trolls scurry out, but I fall down, then levitate to safety. Lung commands us to go to the hospital to protect Jrez because he’ll need us for more work. I notice that the Dragon Line in front of the cafe is changing, and that there’s a link between it and Lung in astral space. He has become huge. I also read his astral signature and commit it to memory (Quan suggests this gives me a +4 dice on a memory test).

Cant leaves his Claymore in the Roadmaster and we head over to the hospital via MTR and, after checking out the lobby & security, decide to enter through the loading dock. I improved invisibility on the three of us, the trolls brute force the door, and we make our way up the staircase to the 4th floor, where Jrez is staying (as verified by my astral projection).

There are several doctors and nurses walking several patients on the floor. I stealth out and secure myself in the ceiling corner of a side hallway, hopefully out of sight. I command the spirit of man go to the elevator area and scream in pain, then demanifest before being seen. Unfortunately, this has no effect on those in the hallway, and instead two different doctors pop out and head for the elevator. But also out pops a guy wearing a mask with red tears. Cant happens to be behind that guy, and quickly punches his head off. Olaf drags the body into the patient room next to this quick melee. Cant follows inside and charges another masked fanatic holding a weapon, doing damage to the enemy but not dropping him. Olaf suddenly kicks Cant! The fanatic shoots Cant with a burst of submachine gun fire, but Cant is unscathed. Yet another masked fanatic comes around the corner in front of me, with a shotgun, and hesitates next to the room door. I let the trolls know and command my spirit to “go assist my colleagues” in the room, then recklessly manabolt the shotgun fanatic in front of me. He runs away. Cant kills the submachine gun fanatic and takes off to follow the shotgun fanatic. I transfer spell sustaining responsibility to my spirit, and descend to the floor, then head to Jrez’s room where I meet up with Cant and Olaf.

Jrez is gone, but there’s a blood trail which leads toward the elevator, the same direction the shotgun fanatic went. The elevator is descending, currently on floor 2 (we’re on 4). Cant starts jumping down the stairwell, Olaf protects my body while I astrally project and investigate the elevator — 3 people, unconscious Jrez, an awakened person and a cybered person. I report this back to my colleagues and Olaf carries me down the stairs as I return to the elevator to find that the fanatics have stopped the elevator between floors and are going through the floor of the elevator. I return to report this to the two trolls, then take control of my body back. Olaf follows them through the elevator shaft while Cant and I go back out the way we came in, then around the building.

We catch up to the fleeing fanatics in the hospital parking lot just as they’re trying to stuff Jrez into a Land Rover. Combat ensues but before I’m able to do anything, one enemy throws a Flash Bang grenade and I’m instantly knocked unconscious.

Spirit of Man (command: create a distraction, assist my colleagues, sustain my spells, unconscious), dispelled.

The 2 trolls somehow defeat the 4 bad guys without me and I wake up in the Land Rover with the trolls and Jrez. I summon a spirit of man, but the drain knocks me unconscious again.

Some time later I wake up with the 2 trolls and Jrez in an underground parking garage in the Land Rover. Jrez is still unconscious. Olaf is talking with Andrew (his contact) about what happened. Andrew tells Olaf to check out the news.

We scan the news and see that the hospital is a subject of major news coverage, aswell as the recent murders at the Night Market. At the hospital there were 6 unidentified, possibly Amerind corpses located, as well as 4 doctors who were killed, and a patient is missing. People are asked to be on the lookout for Jrez who is classified as a person of interest. We hear local police going to the hotel at which we stayed when we first arrived.

We call our contacts. I call Waldo, and he tells me he’s landing in a few hours, so I volunteer to meet him curbside at the airport.

It’s about 6 AM, and we get an airbnb room for the day so I can recover.

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Ch 4 Planting the Seeds, Ep 4
Ep. 4 Days of past events

Elrich’s perspective…

Luis calls us around 4:30 in the morning, telling me that he’s being followed by a dragon. We agree to meet at a café across street from the coffin motel. As we leave, a British guy approaches Jrez and seems to know him. It turns out his name is Van and he was sent by one of Jrez’s contacts to back us up.
Luis doesn’t show up, but the Dragon Lung does, in the form of an old man. He reminds us that he saved our life in Dubai and said that he would ask a task of us in the future. That time is now.
Lung wants us to
1. Finish delivering the suitcase of reagents to the remaining Johnson,
2. Finish going to the submarine room of the aqualogy and get another 75-100 reagents,
3. Go to Hero Cantonese’s Villa and steal the final 75-100 reagents.
Cant calls the living Johnson, and they arrange to complete the transfer of the suitcase of reagents in a café in a park. I summon a spirit of man, F6, 6 services, no drain. The Johnson asks that we not kill anyone in the aqualogy and will pay an additional Y500 each if we comply. He’s OK with us killing people when we go to Hero’s, and he’ll pay us an additional Y1000 each if we kill Hero himself. He also warns us that the police here will react quickly to any murders. Lung’s step #1 completed.
Jrez uses his contacts to obtain information about the aqualogy and aquatic drones. I research magical threats and learn that there may be awakened dolphins and lobsters, but they should leave us alone unless we attack them first. We head to Jrez’s friend Andrew ‘s (aka Jin Zhou) apartment. He loans us an underwater combat drone and the aqualogy floor plan. The aqualogy has 5 floors, 3 above water, 2 below. The Submarine room is a habitat, so there must be entrances underwater. Andrew’s price is right of first sale of interesting tech. He warns us not to try to enter above water, as that area is military-secure with regular patrols. He says we should easily be able to find sea sleds around the harbor.
We steal 4 sea sleds from Tan Le Company. Get geared up and head underwater to the aqualogy, avoiding patrol boats. We find a pool room filled with human/elf technicians, 3 state of the art submersibles and 2 orcs guards in combat armor. Combat ensues, in which we kill none, but drop the 2 guards and 2 technicians. A HTR team of 3 orcs shows up with 2 cybered animals. I didn’t see them, but they sounded like the cats we saw guarding the Evo lab in the Middle East. Cant believes he overhears the new team say “They’re here now”. Since our goal is to grab the reagents without deaths, and this new team looks formidable and seems to have been expecting us, I command the spirit to move the container of reagents to a safe place and order a retreat. The HTR team engages the spirit in combat and do some damage, knock it down, but it gets up and grabs the container of reagents. That container was bolted down, but the spirit manages to break it free, dives into the water and effects an escape, as do the others with the exception of Jrez who slows to steal one of the awesome subs.
Jrez has a lot of trouble figuring out how to get it going, much to the chagrin of Cant who is taking cover underneath it. Eventually Jrez’s increasingly desperate attempts to find motion controls instead hits the ‘open canopy’ button resulting is massive gunfire to him (there are no other viable targets for the HTR team). Somehow he survives but is unconscious as the SOTA submarine descends and moves out of range. Cant, who was clinging to bottom of the sub during all this opens the canopy, triggers Jrez’s DocWagen contract, and moves the submarine to a safe place on the bottom of the harbor tied up to a wharf pier. We regroup at Andrew’s place, tell him where the craft is, get our stuff back (including the reagents) and crash at Andrew’s. Jrez is at the hospital, so I go and heal him 2 boxes of physical, but take 3 physical in exchange (overcasting). I return to Andrew’s and heal myself. The reagent box has 200 reagents in the form of some kind of sea-based plant life, but only 75-100 were expected, so I take 75 out of the box for my/Waldo’s use.
Cant arranges to meet the Johnson on the White Star ferry. I heal my spirit some and take a stun, and we all head over there (without Jrez who will need to be in the hospital for 3 days). We arrive at a boat that looks identical to the boat we first met the Johnsons, including the lady that served the poor martinis. We notice pictures of people standing standing with deep sea fishes, but the pictures seem to be the kind that are free when you find a frame. After noticing that everything on this boat seems artificially staged. I assense the drink-serving woman and discover she’s a bound spirit with a force greater than 6. The dwarf Johnson is the same one from Seattle, while the human is the same from this morning. We turn over 125/100 reagents, and they are satisfied. They give us each a credstick with Y500 .
They remind us that our last task is to go to Hero Cantonese’s home and recover reagents. They claim that there’s not much security but that there are lots of police in the area. We will need to be stealthy. He lives in the area north of the airport. They want us to complete this part of the run within 36 hours. Cant asks them why there seemed to be an HTR team lying in wait for us, and they claim to have no idea, but suddenly the disinterested dwarf is paying attention to us. Cantonese is the leader of a radical ecoterroristl group, and can be expected to put up a big fight. He is also an initiated mage, and also a Buddhist who is against reagents. They don’t provide us with a photo, but someone so high profile must have photos on the matrix. They want the final batch of reagents dropped in a safe deposit box at the airport and then will credit our accounts. I renegotiate and they agree to pay for the 2 parts of the job we’ve already done and they will meet us in the matrix to pay us after we turn the reagents into the airport safe box.
We agree to split Hashtag’s payment across our three (Elric, Cant and JRez) so we each get Y7500 (Y3000 for part one, Y3000 for part two, Y1000 from Hashtag, Y500 for no deaths), and head back to Andrew’s place (because the Johnson’s set up the fancy hotel).
It’s about 11:00 AM and I’ll have this Spirit of Man, 4/6 services, F6, optional powers: Fear, Manabolt until dusk. Cant heads to a coffin motel and later calls us to say that Lung has summoned us to a meeting tonight at 7:00 PM, at the same café we met him in this morning. We rest and have a meal, and our edge is refreshed.

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Ch 4 Planting the Seeds
Ep 3 Off The Deep End

ToeCutter’s Gang were spotted the Tibetan Monk, his Driver, Kan the Fire Elemental and Ju the Water Elemental. Hashtag decided to hack the car and gliched. He warned the driver of his presence. The driver took a defensive posture and the fight was on. When asked if they wanted to “talk” or"fight" ToeCutters Gang decided to talk. They negotiated a deal to:

  • Escort Petet to the Floating Restaurant in Sha Tin, Hong Kong

They take the train and run into the 9×9′s trying to rob them. Seems to be a theme in Hong Kong. To rob the Gaijin? A fight happens and Toecutter’s win. Though not without Elrich and Can’t going down. J-Rez Takes a shot at the Hung Kwan ( the Mages) and wounded him.
Once at the Floating Restaurant Petet asks that he be left to do the meet. He does and the large man they call Wan Lee has one of his take the package and leave. Luis follows and because J-rez bumps into some little old lady the delivery man is spooked. Luis follows after tracking him down to a bizarre just ready to hide in a basket. Luis grabs him and extracts the package and heads towards Toecutters. The Johnson’’s want a call when ToeCutters have a package. So Hashtag does. He is told to meet at Jade Valley Park. Luis and Hashtag go while Elrich and Can’t rest. J-Rez sits it out.
Before they go they place the Reagents at a local hotel. Once at the meet Hashtag attempts to strong arm one of the Johnsons.
“Pay us and we’ll give you the 1rst Reagents captured from the Delivery man , Petet.”
The Johnson was taken aback. “Didn’t we already have a deal?” "Hastag insisted and got shot in the head. As Luis was taking out he Johnsons from the distance, a Western Dragon named Lung landed. He said to complete the mission. He then followed Luis to get Ehlrich,

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Ch 2: Road to Redemption
Ep 4: "We're gonna have to fight our way out!"

They opened the scene to the Beatles playing music in the background. Kids voices asking about the “man with the silver eyes” A battle happened and from the spoils the team found a familiar tattoo. One of a crescent moon with two strips through it. The team escaped as the prototype awoke.His name was Kevah and he wanted to go home. He was part of the Kevaneh, a mobile tent city outside the city of Qom. There they had the arm removed from Kevah and turned over to the team. With advice from Kevah the PC’s got into Tehran without incident. They avoided trouble in the city and met with their Johnson’s. They decided to return to Seattle.

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Ch 2: Road to Redemption,
Ep 3: A Proving Ground

When we last gathered the PC’s have arrived in Alagadarz at the Jahangadari Hotel. They were there to meet with some Johnsons looking to hire a team for a data steal. Shadist arrived later after being contacted by his Tir contact to do a favor for him while in town. Seemed there was a person of interest named Shaegel was in town and the Tir needed proof. Shadist met with his team and found Shaegel at a new local club called Delicatour. Turns out it was a Ghouls club and the team walked right into the mix. Shaegel turned out to have some relationship with Shadist and becuase of that connection saved Shadist from a killing blow when ment for him. He died in Shadist’s arms. The team escaped through some crafty edge use and quick wits, getting the info needed before leaving in haste. They met with the Johnsons and negotiated a deal for the data steal job. They were given 36 hrs to complete and meet at the Iran Hilton in Tehran.

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Ch 2: Road to Redemption, Ep 1: The General

2014.08.09

It’s about 7:00 AM. I check out the building we’ve come up into from the astral plane, then take a vertical view of the compound. I see Silk climb onto the roof for overwatch and I return to base. Since it’s past dawn, I summon a new fire spirit at force 5 with 3 services. I lay down to rest and recover stun for one hour. Just then I hear the gate we came through open, on the first floor, and since there’s no one else in the building, go to check it out. It’s just Bunny, so I let everyone know and head back to the room to rest. Grund and Barf start exploring the rest of the compound and locate a garage, a machine shop, and a couple of rooms with a buzzing sound. They identify the source as black wasps, an awakened large insect with the ability to paralyze and lay eggs inside a host. A combat ensues which ends after the floor above the nest is hand-grenaded and my spirit uses a service to mop up the survivors. Unfortunately, Grunt has been paralyzed and has eggs in his neck, which the others take care of while I search the wasp’s nest using astral perception. It appears to contain the remains of a hermetic lodge. I rest an hour before The General comes to visit us. We disarm and speak with him (he is awakened) and he will allow us to stay if we pay to repair the damaged building and don’t make any more loud noises.

Made initiation from 0 to 1, took 1 month, cost 9 karma because it was a group initiation with Bunny.

I return Waldo of Man’s call and he tells me that we can make some money by getting some magical elements from a restricted zone nearby. The buyer is in Iran, I don’t have a name, but I do get the LTG. We may be able to get to a port in Iran, by selling Mongolian Death Worm meat to a ferryman who likes exotic meats. These worms are up to 4m long, have a chemical agent in their saliva, acid blood, and hunt in packs at night. Sounds like fun.

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Welcome to your campaign!
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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

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